TY - BOOK ID - 78718299 TI - Minor platforms in videogame history PY - 2019 SN - 9048540305 9789048540303 9789462988286 9462988285 9048561485 PB - Amsterdam : Amsterdam University Press, DB - UniCat KW - Video games. KW - Television games KW - Videogames KW - Electronic games KW - Video games KW - Computer games. KW - Application software KW - History. KW - Jeux vidéo KW - Histoire. KW - Videogame history, media archaeology, platform studies, media theory. KW - Computer games KW - Internet games KW - Games KW - Jeux vidéo UR - https://www.unicat.be/uniCat?func=search&query=sysid:78718299 AB - Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories. ER -