TY - BOOK ID - 78147496 TI - OpenGL 4 shading language cookbook PY - 2013 SN - 178216703X 9781782167037 9781782167020 1782167021 PB - Birmingham : Packt Publishing, DB - UniCat KW - Computer graphics. KW - Rendering (Computer graphics) KW - Computer graphics rendering KW - Computer graphics KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Computer art KW - Graphic arts KW - Electronic data processing KW - Engineering graphics KW - Image processing KW - Digital techniques KW - OpenGL. KW - Open GL KW - Open Graphics Library UR - https://www.unicat.be/uniCat?func=search&query=sysid:78147496 AB - OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here. ER -