TY - BOOK ID - 77931395 TI - Serious Games in Education AU - Egenfeldt-Nielsen, Simon AU - Meyer, Bente AU - Sørensen, Birgitte Holm PY - 2011 SN - 8771242597 9788771242591 9788779347052 8779347053 PB - Santa Barbara Aarhus University Press DB - UniCat KW - Computer games. KW - Computer-assisted instruction. KW - Educational games. KW - Instructive games KW - Training games KW - Education KW - Games KW - CAI (Computer-assisted instruction) KW - Computer-aided instruction KW - Computer-assisted learning KW - Computer based instruction KW - Computer-enhanced learning KW - Electronic data processing in programmed instruction KW - ILSs (Integrated learning systems) KW - Integrated learning systems KW - Microcomputer-aided instruction KW - Microcomputer-assisted instruction KW - Microcomputer-assisted learning KW - Microcomputer-based instruction KW - Teaching KW - Educational technology KW - Programmed instruction KW - Telematics KW - Application software KW - Electronic games KW - Simulation methods KW - Data processing KW - Computer games KW - Internet games KW - Television games KW - Videogames KW - Video games. KW - Computer-assisted instruction KW - Educational games UR - https://www.unicat.be/uniCat?func=search&query=sysid:77931395 AB - In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspecitve? ER -