TY - BOOK ID - 77918613 TI - Real-time shading PY - 2002 SN - 0429062990 1439863814 9781568811802 1568811802 9781439863817 1568811802 9780429062995 PB - Natick, Mass. : AK Peters, DB - UniCat KW - Computer graphics. KW - Real-time data processing. KW - Fast-response data processing KW - High-speed data processing KW - Electronic data processing KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Computer art KW - Graphic arts KW - Engineering graphics KW - Image processing KW - Digital techniques UR - https://www.unicat.be/uniCat?func=search&query=sysid:77918613 AB - This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern P ER -