TY - BOOK ID - 77871707 TI - Game work : language, power, and computer game culture PY - 2004 SN - 0817351256 0817381422 9780817381424 0817314180 9780817314187 9780817351250 PB - Tuscaloosa, Ala. : University of Alabama Press, DB - UniCat KW - Computer games KW - Electronic games industry. KW - Electronic industries KW - Toy industry KW - Social aspects. KW - Computer games industry KW - Electronic games industry KW - Internet games industry KW - Video game industry KW - Video games KW - Video games industry. UR - https://www.unicat.be/uniCat?func=search&query=sysid:77871707 AB - Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power.