TY - BOOK ID - 7616646 TI - Transactions on edutainment VIII AU - Pan, Zhigeng AU - Edutainment (Conference) PY - 2012 VL - 7220 SN - 03029743 SN - 3642314384 3642314392 PB - Heidelberg ; New York : Springer, DB - UniCat KW - Computer science. KW - Multimedia information systems. KW - User interfaces (Computer systems). KW - Artificial intelligence. KW - Computer graphics. KW - Education KW - Computer Science. KW - Computers and Education. KW - User Interfaces and Human Computer Interaction. KW - Computer Imaging, Vision, Pattern Recognition and Graphics. KW - Multimedia Information Systems. KW - Computer Graphics. KW - Artificial Intelligence (incl. Robotics). KW - Data processing. KW - Computer-assisted instruction KW - Educational games KW - Active learning KW - Action learning KW - Activity learning KW - Activity teaching KW - Instructive games KW - Training games KW - Computer uses in education KW - Computers in education KW - Educational computing KW - Microcomputer uses in education KW - Microcomputers in education KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Computer art KW - Graphic arts KW - Electronic data processing KW - Engineering graphics KW - Image processing KW - AI (Artificial intelligence) KW - Artificial thinking KW - Electronic brains KW - Intellectronics KW - Intelligence, Artificial KW - Intelligent machines KW - Machine intelligence KW - Thinking, Artificial KW - Bionics KW - Cognitive science KW - Digital computer simulation KW - Logic machines KW - Machine theory KW - Self-organizing systems KW - Simulation methods KW - Fifth generation computers KW - Neural computers KW - Interfaces, User (Computer systems) KW - Human-machine systems KW - Human-computer interaction KW - Computer-based multimedia information systems KW - Multimedia computing KW - Multimedia information systems KW - Multimedia knowledge systems KW - Information storage and retrieval systems KW - Informatics KW - Science KW - Digital techniques KW - Learning KW - Experiential learning KW - Games KW - Education. KW - Computer vision. KW - Multimedia systems. KW - Artificial Intelligence. KW - Machine vision KW - Vision, Computer KW - Artificial intelligence KW - Pattern recognition systems KW - Children KW - Education, Primitive KW - Education of children KW - Human resource development KW - Instruction KW - Pedagogy KW - Schooling KW - Students KW - Youth KW - Civilization KW - Learning and scholarship KW - Mental discipline KW - Schools KW - Teaching KW - Training KW - Education—Data processing. KW - Optical data processing. KW - Optical computing KW - Visual data processing KW - Integrated optics KW - Photonics KW - Computers KW - Optical equipment UR - https://www.unicat.be/uniCat?func=search&query=sysid:7616646 AB - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches. ER -