TY - BOOK ID - 7267136 TI - Automatic Generation of Computer Animation : Using AI for Movie Animation AU - Lu, Ruqian. AU - Zhang, Songmao. PY - 2002 VL - 2160 SN - 03029743 SN - 3540431144 3540455906 9783540431145 PB - Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, DB - UniCat KW - Computer animation KW - Artificial intelligence KW - Photography KW - Visual Arts KW - Art, Architecture & Applied Arts KW - Computer animation. KW - Artificial intelligence. KW - AI (Artificial intelligence) KW - Artificial thinking KW - Electronic brains KW - Intellectronics KW - Intelligence, Artificial KW - Intelligent machines KW - Machine intelligence KW - Thinking, Artificial KW - Animation, Computer KW - Computer-assisted filmmaking KW - Computer-generated animation KW - Computer science. KW - Computer graphics. KW - Image processing. KW - Computer Science. KW - Artificial Intelligence (incl. Robotics). KW - Computer Graphics. KW - Image Processing and Computer Vision. KW - Bionics KW - Cognitive science KW - Digital computer simulation KW - Electronic data processing KW - Logic machines KW - Machine theory KW - Self-organizing systems KW - Simulation methods KW - Fifth generation computers KW - Neural computers KW - Animation (Cinematography) KW - Computer graphics KW - Computer vision. KW - Artificial Intelligence. KW - Machine vision KW - Vision, Computer KW - Image processing KW - Pattern recognition systems KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Computer art KW - Graphic arts KW - Engineering graphics KW - Digital techniques KW - Optical data processing. KW - Optical computing KW - Visual data processing KW - Integrated optics KW - Photonics KW - Computers KW - Optical equipment UR - https://www.unicat.be/uniCat?func=search&query=sysid:7267136 AB - We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go. ER -