TY - BOOK ID - 7145265 TI - Game theory AU - Fudenberg, Drew AU - Tirole, Jean PY - 1991 SN - 9780262016148 0262016141 0262061414 9780262061414 PB - Cambridge : The MIT Press, DB - UniCat KW - Human-computer interaction KW - Digital media KW - Social media KW - Intercultural communication KW - Design KW - Human-computer interaction. KW - Intercultural communication. KW - Interaction homme-machine (Informatique) KW - Communication interculturelle KW - Design. KW - Médias numériques KW - Conception KW - Médias numériques KW - #SBIB:309H1720 KW - Cross-cultural communication KW - Communication KW - Culture KW - Cross-cultural orientation KW - Cultural competence KW - Multilingual communication KW - Technical assistance KW - User-generated media KW - User-generated content KW - Electronic media KW - New media (Digital media) KW - Mass media KW - Digital communications KW - Online journalism KW - Computer-human interaction KW - Human factors in computing systems KW - Interaction, Human-computer KW - Human engineering KW - User-centered system design KW - User interfaces (Computer systems) KW - Informatiekunde, informatie management KW - Anthropological aspects KW - Digital media - Design KW - Social media - Design KW - Economics, Mathematical KW - Game theory KW - mathematische modellen, toegepast op economie KW - speltheorieën KW - 000.1 KW - 518.5 KW - 330.105 KW - Economics KW - Mathematical economics KW - Econometrics KW - Mathematics KW - 330.105 Wiskundige economie. Wiskundige methoden in de economie KW - Wiskundige economie. Wiskundige methoden in de economie KW - Games, Theory of KW - Theory of games KW - Mathematical models KW - Algemene werken KW - Operationeel onderzoek. Speltheorie KW - Methodology KW - 305.6 KW - AA / International- internationaal KW - Risicotheorie, speltheorie. Risicokapitaal. Beslissingsmodellen KW - Théorie des jeux. KW - Mathématiques économiques. KW - Game theory. KW - Economics, Mathematical. KW - Operational research. Game theory KW - Théorie des jeux KW - Mathématiques économiques KW - Mathématiques économiques. UR - https://www.unicat.be/uniCat?func=search&query=sysid:7145265 AB - Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts. ER -