TY - BOOK ID - 70189071 TI - Game Time : Understanding Temporality in Video Games PY - 2018 SN - 9780253032782 0253032784 0253032822 0253032830 9780253032829 9780253032867 9780253032843 0253032849 0253032865 9780253035189 025303518X 9780253032836 PB - Bloomington, Indiana : Indiana University Press, DB - UniCat KW - Video games KW - Time perception. KW - Digital game studies. KW - Psychological aspects. KW - Chronometry, Mental KW - Duration, Intuition of KW - Intuition of duration KW - Mental chronometry KW - Time KW - Time, Cognition of KW - Time estimation KW - Orientation (Psychology) KW - Perception KW - Jeux vidéo KW - Perception du temps. KW - Aspect psychologique. UR - https://www.unicat.be/uniCat?func=search&query=sysid:70189071 AB - When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room. ER -