TY - BOOK ID - 5452936 TI - Persuasive Technology : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers AU - de Kort, Yvonne. AU - IJsselsteijn, Wijnand. AU - Midden, Cees. AU - Eggen, Berry. AU - Fogg, B.J. AU - International Conference on Persuasive Technology for Human Well-Being PY - 2007 SN - 9783540770053 3540770054 3540770062 PB - Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, DB - UniCat KW - Persuasion (Psychology) KW - Human-computer interaction KW - Health promotion KW - Interaction homme-machine (Informatique) KW - Computer programs KW - Congresses. KW - Congrès KW - Psychology KW - Computer Science KW - Engineering & Applied Sciences KW - Social Sciences KW - Health promotion programs KW - Health promotion services KW - Promotion of health KW - Wellness programs KW - Computer science. KW - Computer communication systems. KW - Special purpose computers. KW - User interfaces (Computer systems). KW - Artificial intelligence. KW - Application software. KW - Cognitive psychology. KW - Computer Science. KW - User Interfaces and Human Computer Interaction. KW - Special Purpose and Application-Based Systems. KW - Cognitive Psychology. KW - Computer Communication Networks. KW - Computer Appl. in Social and Behavioral Sciences. KW - Artificial Intelligence (incl. Robotics). KW - Psychology, Cognitive KW - Cognitive science KW - Application computer programs KW - Application computer software KW - Applications software KW - Apps (Computer software) KW - Computer software KW - AI (Artificial intelligence) KW - Artificial thinking KW - Electronic brains KW - Intellectronics KW - Intelligence, Artificial KW - Intelligent machines KW - Machine intelligence KW - Thinking, Artificial KW - Bionics KW - Digital computer simulation KW - Electronic data processing KW - Logic machines KW - Machine theory KW - Self-organizing systems KW - Simulation methods KW - Fifth generation computers KW - Neural computers KW - Interfaces, User (Computer systems) KW - Human-machine systems KW - Special purpose computers KW - Computers KW - Communication systems, Computer KW - Computer communication systems KW - Data networks, Computer KW - ECNs (Electronic communication networks) KW - Electronic communication networks KW - Networks, Computer KW - Teleprocessing networks KW - Data transmission systems KW - Digital communications KW - Electronic systems KW - Information networks KW - Telecommunication KW - Cyberinfrastructure KW - Network computers KW - Informatics KW - Science KW - Distributed processing KW - Preventive health services KW - Health education KW - Communication KW - Conformity KW - Influence (Psychology) KW - Propaganda KW - Psychology, Applied KW - Software engineering. KW - Consciousness. KW - Social sciences KW - Artificial Intelligence. KW - Data processing. KW - Computer software engineering KW - Engineering KW - Apperception KW - Mind and body KW - Perception KW - Philosophy KW - Spirit KW - Self KW - User interfaces (Computer systems) KW - Computers, Special purpose. KW - Computer networks. UR - https://www.unicat.be/uniCat?func=search&query=sysid:5452936 AB - Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion – principles of credibility, trust, reciprocity, authority and the like – in interactive media, in the service of changing their users’ attitudes and behavior. Only one year ago, in 2006, the first international conference in this area, PERSUASIVE 2006 was hosted in Eindhoven. The conference was entirely geared towards communicating the progress made in the area of persuasive technology, and towards presenting recent results in theory, design, technology and evaluation. It brought together a wide range of research fields, including social psychology, HCI, computer science, industrial design, engineering, game design, communication science, and human factors, and the formula worked: plans for a follow-up were made immediately upon its conclusion. PERSUASIVE 2007, the second international conference on persuasive technology, was hosted by Stanford University, April 26–27. The program featured a large number of presentations, both oral and in poster format, on new findings, new conceptualizations and designs, and new reflections on persuasion through technology. Sponsored by the National Science Foundation, this conference featured the best new insights into how video games, mobile phone applications, and Web sites can be designed to motivate and influence people. ER -