TY - BOOK ID - 5450850 TI - Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges : IFIP TC8 WG 8.2 International Working Conference, August 1-3, 2005, Cleveland, Ohio, U.S.A. AU - Sørensen, Carsten AU - IFIP Working Group 8.2. PY - 2005 SN - 9780387275604 0387275606 9786610459919 1280459913 0387289186 PB - New York, NY : Springer US : Imprint: Springer, DB - UniCat KW - Mobile communication systems KW - Human-computer interaction KW - Radiocommunications mobiles KW - Interaction homme-machine (Informatique) KW - Congresses KW - Congrès KW - Electronic books. -- local. KW - Human-computer interaction -- Congresses. KW - Mobile communication systems -- Congresses. KW - Engineering & Applied Sciences KW - Electrical & Computer Engineering KW - Electrical Engineering KW - Computer Science KW - Computer science. KW - Computers. KW - User interfaces (Computer systems). KW - Application software. KW - Education KW - Computers and civilization. KW - E-commerce. KW - Computer Science. KW - User Interfaces and Human Computer Interaction. KW - Computers and Society. KW - e-Commerce/e-business. KW - Computers and Education. KW - Computer Appl. in Social and Behavioral Sciences. KW - Information Systems and Communication Service. KW - Data processing. KW - Education. KW - Social sciences KW - Information systems. KW - Children KW - Education, Primitive KW - Education of children KW - Human resource development KW - Instruction KW - Pedagogy KW - Schooling KW - Students KW - Youth KW - Civilization KW - Learning and scholarship KW - Mental discipline KW - Schools KW - Teaching KW - Training KW - Informatics KW - Science KW - Education—Data processing. KW - Automatic computers KW - Automatic data processors KW - Computer hardware KW - Computing machines (Computers) KW - Electronic brains KW - Electronic calculating-machines KW - Electronic computers KW - Hardware, Computer KW - Computer systems KW - Cybernetics KW - Machine theory KW - Calculators KW - Cyberspace KW - Application computer programs KW - Application computer software KW - Applications software KW - Apps (Computer software) KW - Computer software KW - Cybercommerce KW - E-business KW - E-commerce KW - E-tailing KW - eBusiness KW - eCommerce KW - Electronic business KW - Internet commerce KW - Internet retailing KW - Online commerce KW - Web retailing KW - Commerce KW - Information superhighway KW - Civilization and computers KW - Interfaces, User (Computer systems) KW - Human-machine systems KW - Human-computer interaction. KW - Electronic commerce. KW - Computer networks. KW - e-Commerce and e-Business. KW - Computer Application in Social and Behavioral Sciences. KW - Computer Communication Networks. KW - Communication systems, Computer KW - Computer communication systems KW - Data networks, Computer KW - ECNs (Electronic communication networks) KW - Electronic communication networks KW - Networks, Computer KW - Teleprocessing networks KW - Data transmission systems KW - Digital communications KW - Electronic systems KW - Information networks KW - Telecommunication KW - Cyberinfrastructure KW - Electronic data processing KW - Network computers KW - Computer uses in education KW - Computers in education KW - Educational computing KW - Microcomputer uses in education KW - Microcomputers in education KW - Computer-human interaction KW - Human factors in computing systems KW - Interaction, Human-computer KW - Human engineering KW - User-centered system design KW - User interfaces (Computer systems) KW - Distributed processing UR - https://www.unicat.be/uniCat?func=search&query=sysid:5450850 AB - The rapid developments in mobile and wireless communication technologies and the continuing miniaturization of computing devices makes ubiquitous information environments more of a technical reality than a distant vision. Ubiquituous computing as the next wave of organizational computing offers new possibilities and opportunities for organizations to improve their productivity and effectiveness. However, the emergence of ubiquitous information environments not only signals opportunities, but also fundamentally challenges many of the traditional assumptions about organizations, management, computing, communication and work. The ubiquitous information environments affect all levels of organization activities. Currently there are a number of activities in designing and implementing ubiquitous information environments. The 7 parts of this book, and the 31 chapters, cover various issues related to the design and implementation of ubiquitous information environments. The book covers old and familiar issues in light of emerging ubiquitous information environments as well as novel social and technical problems. The book brings in diverse perspectives on ubiquitous information environments, from computer-supported collaborative work, institutional perspective, diffusion of innovation, management, sociology, individual cognition, and software engineering. It also covers a variety of technologies that make up ubiquitous information environments including RFID, wireless grid, GPS, mobile phones, and wireless local area network. The papers cover many contexts of ubiquitous computing including personal use, library, automobile, healthcare, police, professional knowledge work, remote diagnostics of machines, and marketing, attesting to the wide range of potential of ubiquitous information environments. This book developed as a collective product of the International Federation for Information Processing (IFIP) Working Group 8.2, a working group dedicated to the study of the interaction of information systems and the organization. The book proceeds from the IFIP Working Conference on the Design of Ubiquitous Information Environments held in Cleveland, Ohio, in August 2005. ER -