TY - BOOK ID - 48259438 TI - Beginning Game Development with Amazon Lumberyard : Create 3D Games Using Amazon Lumberyard and Lua PY - 2019 SN - 1484250737 1484250729 PB - Berkeley, CA : Apress : Imprint: Apress, DB - UniCat KW - Computer games. KW - Amazon.com (Firm) KW - Computer games—Programming. KW - Computer science. KW - Game Development. KW - Programming Languages, Compilers, Interpreters. KW - Informatics KW - Science KW - Application software KW - Electronic games KW - Amazon (Firm) KW - Amazon.com, Inc. KW - Amazon(tm) KW - Amazon trademark KW - Programming languages (Electronic computers). KW - Computer languages KW - Computer program languages KW - Computer programming languages KW - Machine language KW - Electronic data processing KW - Languages, Artificial UR - https://www.unicat.be/uniCat?func=search&query=sysid:48259438 AB - Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. You will: Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers. ER -