TY - BOOK ID - 4804400 TI - Integrated Graphic and Computer Modelling AU - Thomas, Adrian AU - SpringerLink (Online service) PY - 2008 SN - 9781848001794 1848001789 9781848001787 9786613437891 1283437899 1848001797 PB - London Springer London DB - UniCat KW - Computer Science. KW - Computer Graphics. KW - Computer Imaging, Vision, Pattern Recognition and Graphics. KW - Geometry. KW - User Interfaces and Human Computer Interaction. KW - Computer science. KW - Computer vision. KW - Computer graphics. KW - Informatique KW - Vision par ordinateur KW - Infographie KW - Géométrie KW - Computer simulation. KW - Electronic books. -- local. KW - Graphical user interfaces (Computer systems). KW - Model-integrated computing. KW - Computer simulation KW - Model-integrated computing KW - Graphical user interfaces (Computer systems) KW - Technology - General KW - Computer Science KW - Engineering & Applied Sciences KW - GUIs (Computer systems) KW - MIC (Model-integrated computing) KW - Computer modeling KW - Computer models KW - Modeling, Computer KW - Models, Computer KW - Simulation, Computer KW - User interfaces (Computer systems). KW - User interfaces (Computer systems) KW - Software engineering KW - Electromechanical analogies KW - Mathematical models KW - Simulation methods KW - Informatics KW - Science KW - Mathematics KW - Euclid's Elements KW - Machine vision KW - Vision, Computer KW - Artificial intelligence KW - Image processing KW - Pattern recognition systems KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Computer art KW - Graphic arts KW - Electronic data processing KW - Engineering graphics KW - Digital techniques KW - Optical data processing. KW - Optical computing KW - Visual data processing KW - Bionics KW - Integrated optics KW - Photonics KW - Computers KW - Interfaces, User (Computer systems) KW - Human-machine systems KW - Human-computer interaction KW - Optical equipment UR - https://www.unicat.be/uniCat?func=search&query=sysid:4804400 AB - The area of Computer Graphics has evolved over time and its original role in communication, design, entertainment and art has broadened to include a wide spectrum of applications including education, computer games, films and videos, medical applications, geographic information systems and much else besides. There has long been a need for a comprehensive book that provides a coherent introduction to this fast-moving area, and Adrian Thomas's beautifully illustrated and well-written work does just that. Full colour throughout, the book explores programming language developments from machine code to more natural language forms, and the basic display operations and commands needed to create effective computer graphic systems. As the visual presentation of real and virtual environments becomes more and more the norm in application systems, a clear understanding of the theory that underpins these techniques is required of all students and practitioners studying and working on large computer systems. A particular example is provided showing how interactively building a graphic model of a system can be used to construct a matching computer model of the system capable of demonstrating its behavior. This illustrates a powerful new range of design and simulation tools that arise from integrating computer and graphic modeling schemes. Containing detailed programming examples along with an exploration of alternative algorithms to illustrate design options when building computer systems, this book provides a unique introduction to the complexities of integrating graphic and computer modeling and will be welcomed by all those interested in the way computers can be programmed to create images and environments. ER -