TY - BOOK ID - 46265132 TI - Crowd Design PY - 2017 SN - 3035610517 3035610673 9783035610673 9783035611984 9783035610512 303561198X 9783035611984 PB - Basel DB - UniCat KW - Virtual work teams. KW - Groupware (Computer software) KW - Work design. KW - Human computation. KW - DESIGN / General. KW - DESIGN / Graphic Arts / General. KW - Crowdsourcing (Distributed artificial intelligence) KW - Human-based computation KW - Human computation systems KW - Distributed artificial intelligence KW - Human-computer interaction KW - Design of work systems KW - Job design KW - Work systems design KW - Methods engineering KW - Collaborative software KW - Teamware (Computer software) KW - Workgroup software KW - Computer software KW - Eteams (Virtual work teams) KW - Virtual teams (Work teams) KW - VTeams (Virtual work teams) KW - Teams in the workplace KW - Virtual work teams KW - Work design KW - Human computation KW - E-books UR - https://www.unicat.be/uniCat?func=search&query=sysid:46265132 AB - Die digitale Revolution ist mit dem Versprechen verknüpft, die Selbstständigkeit des einzelnen Nutzers zu stärken. Der Aufstieg von kommerziellen Plattformen zur Koordination von Crowdarbeit stellt die Gültigkeit dieses Narrativs jedoch in Frage. In Crowd-Design analysiert Florian Alexander Schmidt die Entstehungsgeschichte, Funktionsweise und Rhetorik solcher Plattformen. Der Vergleich von historischen Crowd-Diskursen und Visionen der Online-Kollaboration bildet den Ausgangspunkt für eine kritische Betrachtung aktueller Ausprägungen von Crowdarbeit: Der Fokus der Studie liegt auf der Auslagerung von Designaufgaben unter Verwendung dieser Crowdsourcing-Plattformen. Grundlegenden Mechanismen, welche den Plattformbetreibern zur Motivation und Kontrolle der Crowds dienen, werden offengelegt. The digital revolution is interwoven with the promise to empower the user. Yet, the rise of centralised, commercial platforms for crowdsourced work questions the validity of this narrative. In Crowd-Design, Florian Alexander Schmidt analyses the workings and the rhetoric of crowdsourced work platforms by comparing the way they address the masses today with historic notions of the crowd. The utopian concepts of early online collaboration are taken as a vantage point from which to view and critique current and, at times, dystopian applications of crowdsourced work. The study is focused on the crowdsourcing of design tasks, but these specific applications are used to examine the design of the more general mechanisms employed by the platform providers to motivate and control the crowds. Crowd-Design is as much about the crowdsourcing of design as it is about the design of crowdsourcing. ER -