TY - BOOK ID - 38305149 TI - Introduction to Computer Graphics : Using Java 2D and 3D PY - 2008 SN - 9781846288487 9781846288470 1846288479 1846288487 PB - London : Springer London : Imprint: Springer, DB - UniCat KW - grafische vormgeving KW - Artificial intelligence. Robotics. Simulation. Graphics KW - Java (informatica) KW - Computer graphics. KW - Java (Computer program language). KW - Application software. KW - Optical data processing. KW - Computer Applications. KW - Computer Graphics. KW - Computer Imaging, Vision, Pattern Recognition and Graphics. KW - Optical computing KW - Visual data processing KW - Bionics KW - Electronic data processing KW - Integrated optics KW - Photonics KW - Computers KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Computer art KW - Graphic arts KW - Engineering graphics KW - Image processing KW - Application computer programs KW - Application computer software KW - Applications software KW - Apps (Computer software) KW - Computer software KW - Optical equipment KW - Digital techniques KW - Computer vision. KW - Computer and Information Systems Applications. KW - Digital techniques. KW - Digital image processing KW - Digital electronics KW - Machine vision KW - Vision, Computer KW - Artificial intelligence KW - Pattern recognition systems UR - https://www.unicat.be/uniCat?func=search&query=sysid:38305149 AB - Computer graphics comprises the creation and representation of simple graphical elements and images, as well as modern techniques for rendering a virtual reality. To apply these techniques correctly, one requires a basic understanding of the fundamental concepts in graphics. This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout. Its user-friendly approach enables the reader to gain understanding through the theory at work, via the many example programs provided. With only elementary knowledge of the programming language Java, the reader will be able to create their own images and animations immediately, using Java 2D and/or Java 3D. Features: • Presents computer graphics theory and practice in integrated combination • Focuses on the increasingly used Java 3D (and 2D in the first section of the book) • Uses many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises • Offers Internet support for students and instructors (found at http://public.rz.fh-wolfenbuettel.de/~klawonn/computergraphics), such as additional exercises, solutions, program examples, slides for lecturers and links to useful websites • Provides an ideal, self-contained introduction to computer graphics Written for second year undergraduates and above, this reader-friendly, clear and concise textbook will be an essential tool for those studying Computer Science and Computer Engineering. Frank Klawonn has many years of experience teaching computer graphics and coordinating application projects with companies. ER -