TY - BOOK ID - 36648214 TI - Approaches to videogame discourse : lexis, interaction, textuality AU - Ensslin, Astrid AU - Balteiro, Isabel PY - 2019 SN - 1501338455 9781501338458 9781501375446 9781501338472 9781501338465 1501338471 1501338463 150133848X PB - New York (N.Y.): Bloomsbury academic, DB - UniCat KW - Video games KW - Social aspects KW - Design KW - Terminology KW - Television games KW - Videogames KW - Electronic games KW - #KVHA:Taalkunde KW - #KVHA:Tekstanalyse; videospellen KW - Lexicology. Semantics KW - Pragmatics KW - Sociolinguistics KW - Mathematical linguistics KW - Video games - Social aspects KW - Video games - Design KW - Video games - Terminology KW - Design. KW - Social aspects. KW - Terminology. KW - Computer games KW - Internet games KW - Games UR - https://www.unicat.be/uniCat?func=search&query=sysid:36648214 AB - "The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement."--Bloomsbury Publishing. ER -