TY - BOOK ID - 30689521 TI - War games AU - Hilgers, Philipp von AU - Benjamin, Ross PY - 2012 SN - 1280499389 9786613594617 0262301164 9780262301169 9780262300377 0262300370 9780262016971 0262016974 9781280499388 661359461X PB - Cambridge, Mass. MIT Press DB - UniCat KW - War games KW - Games of strategy (Mathematics) KW - History. KW - Games with rational pay-off (Mathematics) KW - Rational games (Mathematics) KW - Strategy, Games of (Mathematics) KW - Kriegsspiel KW - War KW - Wargames KW - Simulation games KW - Military art and science KW - Military maneuvers KW - Tactics KW - HIstory. KW - Mathematical models KW - Game theory KW - Group theory KW - Mathematical optimization KW - Matrices KW - Topology KW - SCIENCE, TECHNOLOGY & SOCIETY/History of Technology KW - SOCIAL SCIENCES/Media Studies KW - SCIENCE, TECHNOLOGY & SOCIETY/History of Science UR - https://www.unicat.be/uniCat?func=search&query=sysid:30689521 AB - The convergence of military strategy and mathematics in war games, from medieval to modern times.For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth.Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board-topped table with drawers for game implements. He explains Clausewitz's emphasis on the "fog of war" and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality. ER -