TY - BOOK ID - 19526757 TI - Mathematics for Computer Graphics PY - 2014 SN - 1447162897 1447162900 PB - London : Springer London : Imprint: Springer, DB - UniCat KW - Computer graphics KW - Engineering & Applied Sciences KW - Technology - General KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Computer science. KW - Computer graphics. KW - Computer science KW - Computer mathematics. KW - Computer Science. KW - Computer Graphics. KW - Mathematical Applications in Computer Science. KW - Mathematics. KW - Computer art KW - Graphic arts KW - Electronic data processing KW - Engineering graphics KW - Image processing KW - Digital techniques KW - Computer science—Mathematics. KW - Computer mathematics KW - Mathematics UR - https://www.unicat.be/uniCat?func=search&query=sysid:19526757 AB - John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers. ER -