TY - BOOK ID - 16242303 TI - Next Generation Computer Animation Techniques : Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers AU - Chang, Jian. AU - Zhang, Jian Jun. AU - Magnenat Thalmann, Nadia. AU - Hu, Shi-Min. AU - Tong, Ruofeng. AU - Wang, Wencheng. PY - 2017 SN - 3319694871 3319694863 PB - Cham : Springer International Publishing : Imprint: Springer, DB - UniCat KW - Computer science. KW - Multimedia information systems. KW - User interfaces (Computer systems). KW - Computer graphics. KW - Education KW - Personal computers. KW - Computer Science. KW - Personal Computing. KW - Computers and Education. KW - User Interfaces and Human Computer Interaction. KW - Information Systems Applications (incl. Internet). KW - Multimedia Information Systems. KW - Computer Graphics. KW - Home computers KW - Micro computers KW - Micros (Microcomputers) KW - PCs (Microcomputers) KW - Personal computers KW - Small computers KW - Computer uses in education KW - Computers in education KW - Educational computing KW - Microcomputer uses in education KW - Microcomputers in education KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Interfaces, User (Computer systems) KW - Computer-based multimedia information systems KW - Multimedia computing KW - Multimedia information systems KW - Multimedia knowledge systems KW - Informatics KW - Data processing. KW - Minicomputers KW - Computer art KW - Graphic arts KW - Electronic data processing KW - Engineering graphics KW - Image processing KW - Human-machine systems KW - Human-computer interaction KW - Information storage and retrieval systems KW - Science KW - Digital techniques KW - Education. KW - Multimedia systems. KW - Children KW - Education, Primitive KW - Education of children KW - Human resource development KW - Instruction KW - Pedagogy KW - Schooling KW - Students KW - Youth KW - Civilization KW - Learning and scholarship KW - Mental discipline KW - Schools KW - Teaching KW - Training KW - Computer animation KW - Computers KW - Computers & Technology. KW - User Interfaces. KW - Automatic computers KW - Automatic data processors KW - Computer hardware KW - Computing machines (Computers) KW - Electronic brains KW - Electronic calculating-machines KW - Electronic computers KW - Hardware, Computer KW - Computer systems KW - Cybernetics KW - Machine theory KW - Calculators KW - Cyberspace KW - Education—Data processing. KW - Application software. KW - Application computer programs KW - Application computer software KW - Applications software KW - Apps (Computer software) KW - Computer software UR - https://www.unicat.be/uniCat?func=search&query=sysid:16242303 AB - This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications. ER -