TY - BOOK ID - 14480775 TI - Game Theory for Networks : 6th International Conference, GameNets 2016, Kelowna, BC, Canada, May 11-12, 2016, Revised Selected Papers AU - Cheng, Julian. AU - Hossain, Ekram. AU - Zhang, Haijun. AU - Saad, Walid. AU - Chatterjee, Mainak. PY - 2017 SN - 3319475096 3319475088 PB - Cham : Springer International Publishing : Imprint: Springer, DB - UniCat KW - Computer science. KW - Computer communication systems. KW - Numerical analysis. KW - Artificial intelligence. KW - E-commerce. KW - Computer Science. KW - Computer Communication Networks. KW - Artificial Intelligence (incl. Robotics). KW - Numeric Computing. KW - e-Commerce/e-business. KW - Information Systems Applications (incl. Internet). KW - Cybercommerce KW - E-business KW - E-commerce KW - E-tailing KW - eBusiness KW - eCommerce KW - Electronic business KW - Internet commerce KW - Internet retailing KW - Online commerce KW - Web retailing KW - AI (Artificial intelligence) KW - Artificial thinking KW - Electronic brains KW - Intellectronics KW - Intelligence, Artificial KW - Intelligent machines KW - Machine intelligence KW - Thinking, Artificial KW - Communication systems, Computer KW - Computer communication systems KW - Data networks, Computer KW - ECNs (Electronic communication networks) KW - Electronic communication networks KW - Networks, Computer KW - Teleprocessing networks KW - Informatics KW - Electronic data processing. KW - Artificial Intelligence. KW - ADP (Data processing) KW - Automatic data processing KW - Data processing KW - EDP (Data processing) KW - IDP (Data processing) KW - Integrated data processing KW - Computers KW - Office practice KW - Bionics KW - Cognitive science KW - Digital computer simulation KW - Electronic data processing KW - Logic machines KW - Machine theory KW - Self-organizing systems KW - Simulation methods KW - Fifth generation computers KW - Neural computers KW - Automation KW - Computer networks KW - Game theory KW - Application software. KW - Application computer programs KW - Application computer software KW - Applications software KW - Apps (Computer software) KW - Computer software KW - Commerce KW - Information superhighway KW - Mathematical analysis KW - Data transmission systems KW - Digital communications KW - Electronic systems KW - Information networks KW - Telecommunication KW - Cyberinfrastructure KW - Network computers KW - Distributed processing UR - https://www.unicat.be/uniCat?func=search&query=sysid:14480775 AB - This book constitutes the refereed proceedings of the 6th International Conference on Game Theory for Networks, GameNets 2016, held in Kelowna, Canada, in May 2016. The 13 papers were carefully selected from 26 submissions and cover topics such as algorithmic game theory, game models and theories, game theories in wireless networks, design and analysis of economic games. . ER -