TY - BOOK ID - 14306155 TI - Advanced Android 4 games AU - Silva, Vladimir AU - Goyal, Vikram. AU - Graham, J. AU - Safari Technical Books. PY - 2012 SN - 1430240598 1430240601 PB - [Berkeley, Calif.] : New York : Apress ; Distributed to the book trade worldwide by Springer Science+Business Media, DB - UniCat KW - Information Technology KW - Computer Science (Hardware & Networks) KW - General and Others KW - Computer science. KW - Application software KW - Mobile games KW - Open source software KW - Engineering & Applied Sciences KW - Computer Science KW - Development KW - Mobile games. KW - Open source software. KW - Development. KW - Android (Electronic resource) KW - Development of application software KW - Free software (Open source software) KW - Open code software KW - Opensource software KW - Android operating system (Electronic resource) KW - Android OS (Electronic resource) KW - Google Android (Electronic resource) KW - Android mobile operating system (Electronic resource) KW - Computer Science. KW - Computer Science, general. KW - Informatics KW - Science KW - Computer software KW - Computer games KW - Computer games—Programming. KW - Game Development. KW - Computer Applications. KW - Application software. KW - Application computer programs KW - Application computer software KW - Applications software KW - Apps (Computer software) UR - https://www.unicat.be/uniCat?func=search&query=sysid:14306155 AB - "Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy! ER -