TY - BOOK ID - 142833449 TI - Games of empire : global capitalism and video games AU - Dyer-Witheford, Nick AU - De Peuter, Greig. PY - 2009 SN - 081667051X PB - Minneapolis : University of Minnesota Press, DB - UniCat KW - Video games KW - Capitalism KW - Imperialism KW - Social aspects. KW - Economic aspects. UR - https://www.unicat.be/uniCat?func=search&query=sysid:142833449 AB - In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary ER -