TY - BOOK ID - 14198060 TI - Chess metaphors: artificial intelligence and the human mind PY - 2009 SN - 026218267X 0262517493 9786612694745 026225915X 128269474X 9780262259156 9780262182676 9780262258425 0262258420 9781282694743 9780262517492 PB - Cambridge, Mass. MIT DB - UniCat KW - Board games -- Psychological aspects. KW - Chess -- Psychological aspects. KW - Electronic books. -- local. KW - Chess KW - Social Sciences KW - Recreation & Sports KW - Psychological aspects KW - Board games KW - Psychological aspects. KW - Move games KW - Games KW - Gameboards KW - Mathematical recreations KW - Cognitive psychology KW - COMPUTER SCIENCE/Artificial Intelligence UR - https://www.unicat.be/uniCat?func=search&query=sysid:14198060 AB - When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind. ER -