TY - BOOK ID - 135782767 TI - Digital Game-Based Learning : Komplexe Problemlösungen und Kompetenzen Für Bildung, Wirtschaft und Politik Entwickeln. AU - Schutz, Thomas. AU - Schwarz, Daniel. PY - 2022 SN - 3658375248 9783658375249 PB - Wiesbaden : Springer Fachmedien Wiesbaden GmbH, DB - UniCat KW - Video games in education. KW - Problem solving. KW - Video games in education KW - Problem solving UR - https://www.unicat.be/uniCat?func=search&query=sysid:135782767 AB - This book, written by Thomas Schutz and Daniel Schwarz, explores the concept of digital game-based learning and its application in education, business, and politics. The authors discuss how digital games can serve as a powerful tool for developing complex problem-solving skills and competencies. They highlight the importance of integrating game-based learning into educational practices to foster motivation and active engagement among learners. The book draws on the successful outcomes of the EU-funded ELEKTRA project, which combined pedagogy, didactics, game design, and arts to innovate learning experiences across various fields. Aimed at educators, policymakers, and game designers, the book emphasizes the potential of games to transform real-world challenges into opportunities for learning and skill development. ER -