TY - BOOK ID - 102501792 TI - Exodus to the virtual world : how online fun is changing reality PY - 2007 SN - 1403984123 9781403984128 PB - New York: Palgrave MacMillan, DB - UniCat KW - Civilization, Modern KW - Fantasy games KW - Internet games KW - Virtual reality KW - Forecasting KW - Social aspects. KW - Internet games - Social aspects KW - Virtual reality - Social aspects KW - Fantasy games - Social aspects KW - Civilization, Modern - 21st century - Forecasting KW - Video games KW - Social aspects UR - https://www.unicat.be/uniCat?func=search&query=sysid:102501792 AB - Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like 'World of Warcraft 'and 'Second Life'), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around 'fun'. Given the choice between a fantasy world and the real world, how many of us would choose reality? 'Exodus to the Virtual World' explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one. ER -