TY - BOOK ID - 101676836 TI - Playful Materialities : The Stuff That Games Are Made Of AU - Beil, Benjamin AU - Freyermuth, Gundolf S. AU - Schmidt, Hanns Christian. AU - Rusch, Raven AU - BMBF Fördervorhaben 16TOA002 PY - 2022 SN - 3837662004 3839462002 PB - Berlin, Germany : transcript Verlag, DB - UniCat KW - Digital media. KW - Electronic media KW - New media (Digital media) KW - Mass media KW - Digital communications KW - Online journalism KW - Computer Games. KW - Culture. KW - Digital Media. KW - Materiality. KW - Media Aesthetics. KW - Media Studies. KW - Media. KW - Play. KW - Popular Culture. UR - https://www.unicat.be/uniCat?func=search&query=sysid:101676836 AB - Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. The contributors examine this playful materiality from various angles. ER -