TY - BOOK ID - 101668948 TI - Learn JavaFX Game and App Development AU - Baimagambetov, Almas AU - SpringerLink (Online service) PY - 2022 SN - 9781484286258 PB - Berkeley, CA Apress :Imprint: Apress DB - UniCat KW - Java (Computer program language). KW - JavaFX (Electronic resource). KW - Video games KW - Design. KW - Object-oriented programming languages KW - JavaSpaces technology KW - Java (Computer program language) KW - Computer games KW - Design UR - https://www.unicat.be/uniCat?func=search&query=sysid:101668948 AB - Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL. We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the following chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. ER -