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Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book will not only uncover the newly released features in Unity 2017 but also teach you how to implement it in your game. Moreover, you will be working with.
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"Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when youre not part of the supposed "majority"."--Provided by publisher.
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Computer games --- Application software --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- Video games
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Computer games --- Virtual reality --- Application software --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- Video games
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Computer games --- Game theory --- Computational intelligence --- Programming --- Application software --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- Video games
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Medicine --- Computer games --- Computer simulation --- Application software --- Electronic games --- Health Workforce --- Internet games --- Television games --- Videogames --- Games --- Video games
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A collection of innovative essays on the iconic, dystopian video game series and its lasting influence.
Sociology of culture --- Video games. --- Television games --- Videogames --- Electronic games --- BioShock (Video game) --- Computer games --- Internet games --- Games
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Video games --- Moral and ethical aspects. --- Social aspects. --- Computer games --- Electronic games --- Internet games --- Television games --- Videogames --- Games
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In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Video games. --- Hackers. --- Technology --- Social aspects. --- Computer hackers --- Computer programmers --- Computer users --- Television games --- Videogames --- Electronic games --- Computer games --- Internet games --- Games --- video games --- hacking --- science fiction
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Entertainment computing --- Computer games --- Design --- Application software --- Electronic games --- Amusements --- Electronic data processing --- Internet games --- Television games --- Videogames --- Games --- Video games
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