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Die Bedeutung des Freihandzeichnens für die Architektenausbildung wird oft verkannt. Dabei ist das eigene freie Zeichnen unverzichtbar für jeden Gestalter. Durch Zeichnen lernt er sehen und beobachten. Die räumliche Vorstellungskraft entwickelt sich. Basics Freihandzeichnen erklärt Schritt für Schritt die Entwicklung perspektivischer Darstellungen vom Bildaufbau über verschiedene Zeichentechniken bis hin zum Einsatz von Farbe. The importance of freehand drawing for educating architects is often underestimated. However, this craft is essential for any designer. The act of drawing shows you how to see and observe. It helps develop spatial imagination. A design idea can be quickly and easily clarified and displayed in only a few strokes. The sketch in perspective is vital in design presentations whether at the design academy or in meetings with contractors - every architect needs to master this craft.Basics Freehand Drawing explains step-by-step how to develop a perspective drawing from the initial structure of the image to various drawing techniques and use of color. It also shows in numerous color illustrations different drawing techniques and examples of presenting perspective drawings of buildings, interiors, and details.
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Computer graphics --- Infographie --- 681.3*I3 --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques
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This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. If you are a SketchUp user who would love to turn your favourite modelling application into a 'virtual photography studio', then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not
Computer graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- V-ray. --- SketchUp.
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Computer-aided design --- Engineering design --- Engineering graphics --- Machine design --- Graphic methods --- Machinery --- Graphics, Engineering --- Geometry, Descriptive --- Mechanical drawing --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Design and construction --- Computer-aided design. --- Engineering graphics. --- Machine design. --- Graphic methods.
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If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.
Computer games --- Computer graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Design. --- Programming. --- Digital techniques --- Unity --- Programming --- Design --- Video games
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Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students'' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive lear
Computer programming. --- Computer graphics --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Design. --- Digital techniques --- Programming
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Das bewährte bhv Einsteigerseminar zur neuen AutoCAD-Version Lernen – Üben – Anwenden: Der perfekte Schnelleinstieg Attraktives Preis-Leistungs-Verhältnis Dieses Buch richtet sich an Einsteiger in die CAD-Konstruktion mit AutoCAD 2015 und ermöglicht eine schnelle und erfolgreiche Einarbeitung. Schritt für Schritt wird der Leser mit der Bedienung des umfangreichen Programms vertraut gemacht – von der Oberfläche über die einzelnen Zeichenbefehle und Zeichenhilfen bis hin zur Bemaßung und zu 3D-Zeichnungen. Aus dem Inhalt: Benutzeroberfläche Einfach loslegen: Zeichenbefehle Zeichenhilfen nutzen Ändern, Doppelklick und Griffe Zeichnungen organisieren: Layer Noch mehr Zeichenbefehle Einheiten, Maßstäbe und Plot Wiederholteile: BLOCK, WBLOCK, XREF Text, Schriftfeld, Tabelle und Schraffur Maß nehmen Parametrik Befehle für 3D-Konstruktionen Umbau: Volumenkörper bearbeiten Ausgabe: PLOT und RENDER Installieren und Anpassen
Engineering graphics. --- Computer-aided design. --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Graphics, Engineering --- Geometry, Descriptive --- Mechanical drawing --- AutoCAD. --- Auto CAD --- AutoCAD for Windows --- AutoCAD LT for Windows
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Architectural drawing --- Freehand technical sketching --- Dessin d'architecture --- Dessin à main levée --- Technique. --- Technique --- Perspective --- Freehand technical sketching. --- 72.021.22 --- Sketching, Technical --- Technical freehand sketching --- Technical sketching, Freehand --- Engineering graphics --- Mechanical drawing --- Technical illustration --- Architectuurtekeningen. Werktekeningen. Reconstructietekeningen --- 72.021.22 Architectuurtekeningen. Werktekeningen. Reconstructietekeningen --- Schetsen --- Dessin à main levée --- Perspective. --- Dessin d'architecture. --- 741:72 --- 72.02 --- Tekenkunst ; architectuurtekeningen --- Architectuur ; techniek, werkmethoden, behoud
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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
Computer graphics --- Engineering & Applied Sciences --- Technology - General --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer science. --- Computer graphics. --- Computer science --- Computer mathematics. --- Computer Science. --- Computer Graphics. --- Mathematical Applications in Computer Science. --- Mathematics. --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Computer science—Mathematics. --- Computer mathematics --- Mathematics
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Gindis introduces AutoCAD with step by step instructions, stripping away complexities to begin working in AutoCAD immediately. All concepts are explained first in theory, and then shown in practice, helping the reader understand what it is they are doing and why, before they do it. Divided into three parts, the book covers beginning through advanced AutoCAD, including 3D features. Also included is an extensive Appendix for each part, detailing additional useful CAD-related information not often found in other text books The book contains support
Computer-aided design. --- Computer graphics. --- AutoCAD. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Digital techniques --- Auto CAD --- AutoCAD for Windows --- AutoCAD LT for Windows
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