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Computer graphics --- Engineering graphics --- Three-dimensional display systems --- SketchUp.
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The power of computer-generated images is everywhere. Computer graphics has pervaded our lives to such an extent that sometimes we don’t even realize that an image we are watching is artificial. Comprehensive, accessible and engaging, The Computer Graphics Manual presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, this invaluable text/reference describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current computer graphics can generate and display realistic-looking curves, surfaces, and objects. The use of mathematics is mostly non-rigorous, with the necessary mathematical background introduced in the Appendixes. Volume 1 contains chapters on basic techniques, transformations and projections, and curves and surfaces. Volume 2 contains chapters on advanced techniques, image compression, and graphics devices. Topics and features: Includes numerous figures, examples and exercises (with solutions) throughout the text Covers the history, basic concepts, and techniques used in computer graphics Discusses the key two- and three-dimensional transformations, in addition to the main types of projections Presents an extensive selection of methods, algorithms, and techniques employed to construct curves and surfaces Examines advanced techniques in computer graphics, with chapters on the nature and properties of light and color, graphics standards and graphics file formats, and fractals Explores the principles of image compression, focusing on orthogonal and subband (wavelet) transforms Describes the important input/output graphics devices, and explains their operations This practical and expansive reference is an essential resource for professionals in computer science, engineering, and other disciplines involved in the generation and processing of digital images. The manual is also ideal for use as a textbook for graduate and advanced undergraduate courses on computer graphics. David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.
Computer graphics --- Engineering & Applied Sciences --- Technology - General --- Computer graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer science. --- Computer Science. --- Computer Graphics. --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques
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Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- API (application programmers interface) --- 3D computertoepassingen --- Computer graphics. --- opengl --- computer graphics --- Computer graphics --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- OpenGL. --- Open GL --- Open Graphics Library
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The exponential explosion of images and videos concerns everybody's common life, since this media is now present everywhere and in all human activities. Scientists, artists and engineers, in any field, need to be aware of the basic mechanisms that allow them to understand how images are essentially information carriers. Images bear a strong evocative power because their perception quickly brings into mind a number of related pictorial contents of past experiences and even of abstract concepts like pleasure, attraction or aversion. This book analyzes the visual hints, thanks to which
Human-computer interaction. --- Human-machine systems. --- Engineering & Applied Sciences --- Social Sciences --- Applied Physics --- Psychology --- Image processing --- Computer graphics. --- Digital techniques. --- Information Technology --- General and Others --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Digital image processing --- Digital electronics --- Digital techniques
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Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.
Computer animation. --- Computer graphics. --- Electronic books. -- local. --- Computer graphics --- Engineering & Applied Sciences --- Technology - General --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer science. --- Mathematics. --- Computer Science. --- Computer Graphics. --- Mathematics, general. --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Animation (Cinematography) --- Math --- Science
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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Computer graphics. --- Engineering & Applied Sciences --- Technology - General --- Real-time rendering (Computer graphics) --- Rendering (Computer graphics) --- Computer graphics rendering --- Real-time computer graphics rendering --- Computer science. --- Computer Science. --- Computer Graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Informatics --- Science --- Digital techniques --- Computer graphics --- Interactive computer graphics
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""...the perfect companion to Programming Massively Parallel Processors by Hwu & Kirk."" -Nicolas Pinto, Research Scientist at Harvard & MIT, NVIDIA Fellow 2009-2010 Graphics processing units (GPUs) can do much more than render graphics. Scientists and researchers increasingly look to GPUs to improve the efficiency and performance of computationally-intensive experiments across a range of disciplines. GPU Computing Gems: Emerald Edition brings their techniques to you, showcasing GPU-based solutions including: Black hole simulations with CUDA
Computer graphics. --- Graphics processing units --- Image processing --- Imaging systems. --- Programming. --- Digital techniques. --- Information Technology --- General and Others --- Digital image processing --- Digital electronics --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Radar --- Remote sensing --- Television --- Scanning systems --- GPUs (Graphics processing units) --- Graphics engines --- Graphics processors --- Visual processing units --- Computer graphics --- Digital techniques --- Equipment and supplies
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"Throughout the book, the following methods are used to present material: - Explain the new concept or command and why it is important. - Cover the command step by step (if needed), with your input and AutoCAD responses shown so you can follow and learn them. - Give you a chance to apply just-learned knowledge to a real-life exercise, drawing, or model. - Test yourself with end-of-chapter quizzes and drawing exercises that ask questions about the essential knowledge"--
Computer graphics. --- Computer-aided design. --- AutoCAD. --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Auto CAD --- AutoCAD for Windows --- AutoCAD LT for Windows
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The authors survey a recent technique in computer vision called Interactive Co-segmentation, which is the task of simultaneously extracting common foreground objects from multiple related images. They survey several of the algorithms, present underlying common ideas, and give an overview of applications of object co-segmentation.
Computer vision. --- Image processing -- Digital techniques. --- Computer vision --- Image processing --- Engineering & Applied Sciences --- Applied Physics --- Digital techniques --- Computer graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Machine vision --- Vision, Computer --- Computer science. --- Image processing. --- Computer Science. --- Image Processing and Computer Vision. --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Artificial intelligence --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Optical equipment
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Die Demoszene ist ein Netzwerk von Computer-Enthusiasten, das bereits lange vor den Strukturen heutiger Internet-Communities existierte. Im Mittelpunkt dieser kreativen Subkultur stehen die Produktion und der Austausch audiovisueller Präsentationen, sogenannter »Demos«, wobei es sich nicht um digital erstellte Filme, sondern um Programme handelt, die auf handelsüblichen PCs oder aber auch auf antiquierten Homecomputern in Echtzeit ausgeführt werden. Das erste deutschsprachige Buch zu diesem Thema gibt einen Einblick in die Motivationen, Produktionsweisen und »Spielregeln« der Demoszene, die den schnelllebigen Computer als künstlerisches Material entdeckte. Besprochen in: Ludwig-Maximilians-Universität München, Presseinformation, 21.07.2011 www.avameo.de, 19.10.2011 c't, 22 (2011) , Maik Schmidt GMK-Newsletter, 8 (2011) Checkpoint Karriere, WS (2011/12) Studienguide Informatik, 31 (2012), Peter Asel Communication Booknotes Quarterly, 07.05.2012, Wolfgang Ratzek Retro, 29 (2013/14), Stefan Höltgen Technikgeschichte, 1 (2016)
Computer art. --- Image processing --- Computer graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Digital image processing --- Digital electronics --- Art, Computer --- Computer craft --- Digital art --- New media art --- Digital techniques. --- Digital techniques --- Homecomputer; Medien; Demoszene; Computergrafik; Kunstpädagogik; Amiga; C64; Medienästhetik; Digitale Medien; Medienkunst; Medienwissenschaft; Media; Art Education; Media Aesthetics; Digital Media; Media Art; Media Studies --- Art Education. --- Digital Media. --- Media Aesthetics. --- Media Art. --- Media Studies.
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