Listing 1 - 6 of 6
Sort by

Digital
Poverty is not a game : PING game
Year: 2010 Publisher: Brussel Koning Boudewijnstichting Network of European Foundations

Loading...
Export citation

Choose an application

Bookmark

Abstract


Digital
VAN popcultuur NAAR oude kunst : 2/2
Authors: --- ---
Year: 2010 Publisher: Gent Arteveldehogeschool Campus Kattenberg

Loading...
Export citation

Choose an application

Bookmark

Abstract


Multi
Linkervoet rechtervoet
Author:
ISBN: 9789030107132 Year: 2010 Volume: *31 Publisher: Mechelen Plantyn

Loading...
Export citation

Choose an application

Bookmark

Abstract

Een schitterend schoenenspel! Zoek de juiste linker- en rechterschoen bij elkaar en ga op zoek naar de gouden schoen! Wie de gouden schoen trekt, is de winnaar!Bron: handleiding


Book
Poverty is not a game : handleiding voor leerkrachten
Authors: ---
ISBN: 9789051306996 Year: 2010 Publisher: Brussel Koning Boudewijnstichting Network of European Foundations

Loading...
Export citation

Choose an application

Bookmark

Abstract

Richt zich tot leerlingen van 14 tot 18 jaar en is opgezet om leerkrachten te begeleiden bij het spelen van het PING-game over armoede.


Multi
Knappe kijkers : een superleuk spel waarbij je kleuren, vormen en letters leert onderscheiden
Authors: ---
ISBN: 9789030102151 Year: 2010 Volume: *23 Publisher: Mechelen Plantyn

Loading...
Export citation

Choose an application

Bookmark

Abstract

Bij de twee spelvarianten speel je telkens met de drie dobbelstenen van dezelfde kleur. De kleur van de dobbelstenen is afhankelijk van de leeftijd van de spelers. De bedoeling van het spel is om de verschillende kenmerken op de kaartjes zo snel mogelijk te herkennen en zo je 'kijkers' optimaal te oefenen.Bron: handleiding

Gamestorming : a playbook for innovators, rulebreakers, and changemakers
Authors: --- ---
ISBN: 9780596804176 0596804172 Year: 2010 Publisher: Beijing O'Reilly

Loading...
Export citation

Choose an application

Bookmark

Abstract

We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces, our schools and our system of government. How must we change our work practices to win in the 21st Century? Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and innovate. It's a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change. Gamestorming is full of practical, proven solutions to common workplace challenges. Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results. * Use techniques to engage your team and help members collaborate effectively * Get silent resisters to reveal their concerns so they can be discussed and resolved * Generate ideas that may otherwise be lost * Identify the root cause of a problem, and determine points of greatest leverage * Turn common office supplies into powerful enablers for visual thinking * Learn the visual alphabet: twelve simple shapes that will enable you to clearly and concisely draw anything you can possibly imagineBron: bol.com

Listing 1 - 6 of 6
Sort by