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Silverlight is a lightweight browser plug–in that frees your code from the traditional confines of the browser. It's a rules–changing, groundbreaking technology that allows you to run rich client applications right inside the browser. Even more impressively, it's able to host true .NET applications in non–Microsoft browsers (like Firefox) and on non–Microsoft platforms (like Mac OS X). Silverlight is still evolving fast, and you need a reliable guidebook to make sense of it. With four–color graphics and screenshots throughout, Pro Silverlight 2 in C# 2008 is the perfect reference: you'll learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for 2D drawing, animations, and media playback, and best of all, you'll experience the plumbing of .NET and the design model of WPF through Silverlight—all of the same .NET technology that developers use to design next–generation Windows applications. Author Matthew MacDonald provides an expertly crafted tutorial, written from professional developer to professional developer. You'll learn to create rich media applications using Silverlight in the environment you're most productive in, no matter what the target platform.
C (Computer program language). --- Multimedia systems --- Web sites --- Application software --- Engineering & Applied Sciences --- Computer Science --- Design --- Development --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- C# (Computer program language) --- Multimedia systems. --- Object-oriented programming (Computer science) --- User interfaces (Computer systems) --- Development. --- Design. --- Silverlight (Electronic resource) --- Interfaces, User (Computer systems) --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Development of application software --- Authorship --- Microsoft Silverlight (Electronic resource) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Web site development --- Microformats --- Human-machine systems --- Human-computer interaction --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Information storage and retrieval systems --- Microsoft software. --- Microsoft .NET Framework. --- Software engineering. --- Microsoft and .NET. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Computer software
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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
Computer games. --- Computer games --- Engineering & Applied Sciences --- Computer Science --- Programming --- Information Technology --- General and Others --- Programming. --- Microsoft XNA (Computer file) --- Computer game programming --- Game programming (Computer games) --- XNA (Computer file) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Computer programming --- Computer games—Programming. --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering
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