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Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book will not only uncover the newly released features in Unity 2017 but also teach you how to implement it in your game. Moreover, you will be working with.
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"Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture"--
eSports (Contests) --- Internet games --- Video games --- Social aspects.
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"What makes thousands of players come together in role-play through writing, voluntarily typing up novel-length stories, gathering images, sounds, and video clips to weave them into one coherent narrative? Through observing websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity"--
Fantasy games. --- Role playing. --- Internet games. --- Digital storytelling.
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Written as a concise yet practical guide with an explicit focus on utilizing jQuery for game development, you'll learn how to create stunning games that look great without the hassle of learning about a complex game engine in the process.Knowledge of JavaScript and jQuery as well as basic experience with frontend development is all you need to start making games in a matter of hours with this essential guide. Whilst also suitable for those who simply want to start making games with jQuery, it's specifically targeted at web developers that want to experiment with and utilize their existing skills.
Computer games --- Internet games. --- Electronic games --- Design. --- Internet games --- Television games --- Videogames --- Games --- Design --- Video games --- Video games.
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A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.
Computer games --- Application software --- Electronic games --- Programming --- Internet games --- Television games --- Videogames --- Games --- Video games
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The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience i
Video games --- Computer games --- Television games --- Videogames --- Electronic games --- Application software --- Design --- Internet games --- Games
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"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""--
Video games --- Video games. --- Television games --- Videogames --- Electronic games --- Social aspects. --- Computer games --- Internet games --- Games
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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have e
Video games --- Video games. --- Television games --- Videogames --- Electronic games --- Social aspects. --- Computer games --- Internet games --- Games
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Computer games --- Video games --- Electronic games --- Internet games --- Television games --- Videogames --- Games
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Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStationTMCertified devices, then this book is for you.
Video games --- Mobile games --- Computer games --- Television games --- Videogames --- Electronic games --- Development. --- Internet games --- Games
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