Listing 1 - 1 of 1 |
Sort by
|
Choose an application
"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
Education --- Shared virtual environments. --- Educational games. --- Preteens --- Simulation methods. --- Recreation. --- Whyville. --- Immersive virtual environments --- IVEs (Immersive virtual environments) --- Multi-user distributed virtual environments --- Multi-user virtual environments --- MUVEs (Multi-user virtual environments) --- Shared VEs (Shared virtual environments) --- SVEs (Shared virtual environments) --- Pre-teens --- Preadolescents --- Preteenagers --- Tweenagers --- Tweenies --- Tweens --- Instructive games --- Training games --- Virtual reality --- Children --- Games --- Simulation methods --- GAME STUDIES/Games in Education --- EDUCATION/Digital Media & Learning --- SOCIAL SCIENCES/Media Studies
Listing 1 - 1 of 1 |
Sort by
|