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An inquiry into emergent media's rich lineage, Devices of Wonder explores the artful machines humans have used to augment visual perception.The encyclopedic cabinet of curiosities serves as a model for this study of the archaic instruments lurking in state-of-the art technology. Featured in Devices of Wonder are android automata, lunar landscapes, perspective theaters, vues d'optique, microscopes, magnetic games, magic lanterns,camera obscuras, boxes by Joseph Cornell, Lucas Samaras's Mirrored Room, Suzanne Anker's Zoosemiotics, Mark Tilden's UniBug 3.1, panoramic works by Jeff Wall and Giovanni Lusieri, paintings by Jean-Baptiste Chardin and Joseph Wright of Derby, projections by Diana Thater and James Turrell, and apop-up book by Kara Walker.Barbara Stafford's introduction weaves these fascinating artifacts into a provocative narrative analyzing the complex links between old and new media. Her wide-ranging investigation is complemented by thirty-one short essays in which Frances Terpak tracks the often surprising connections amongindividual items. Like the cabinet of curiosities, Devices of Wonder functions as an analogical instrument, reframing the beautiful "eye machines" that continue to mediate our encounters with the world.
History --- perception --- geschiedenis --- waarneming --- history [discipline] --- optische instrumenten --- photography [process] --- fotografie --- wetenschappelijke instrumenten --- Photography --- Art --- Kunst en technologie ; visuele waarneming ; optische instrumenten --- 7.017 --- (069) --- Kunst ; optische effecten, perspectief, illusie --- (Musea. Collecties) --- visual perception --- Art and technology --- Optical instruments --- Visual perception --- Optics --- Physical instruments --- Instruments --- Technology and art --- Technology --- Exhibitions --- CDL --- 7.03 --- Computergrafiek --- Artificiële intelligentie --- Machinaal leren
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