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We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces, our schools and our system of government. How must we change our work practices to win in the 21st Century? Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and innovate. It's a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change. Gamestorming is full of practical, proven solutions to common workplace challenges. Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results. * Use techniques to engage your team and help members collaborate effectively * Get silent resisters to reveal their concerns so they can be discussed and resolved * Generate ideas that may otherwise be lost * Identify the root cause of a problem, and determine points of greatest leverage * Turn common office supplies into powerful enablers for visual thinking * Learn the visual alphabet: twelve simple shapes that will enable you to clearly and concisely draw anything you can possibly imagineBron: bol.com
Economic production --- Industrial psychology --- Personnel management --- Mass communications --- innovatiemanagement --- personeelstraining --- strategisch beleid --- groepsontwikkeling --- creativiteit --- Brainstorming --- Management --- Creativiteit --- Communicatie --- Teamwerk --- Conflicten --- Motivatie --- Oplossingsgericht werken --- Veranderingsmanagement --- Educatieve spelen --- #SBIB:316.334.2A551 --- #SBIB:316.334.2A553 --- Partijen en strategieën in de onderneming: ondernemingsbeleid en management --- Personeelsbeleid en loonbeleid, functieclassificaties --- Création collective --- Créativité --- Jeu --- Werk ; creativiteit. --- Teams in the workplace --- Visual perception. --- Training of. --- Group problem solving --- Creative thinking --- Management games --- Problem solving, Group --- Team problem solving --- Problem solving --- Brain storming --- Team training in the workplace --- Business games --- Industrial gaming --- Industrial management games --- Games of strategy (Mathematics) --- Industrial management --- Creative thinking (Education) --- Creative ability --- Thought and thinking --- Training of --- Simulation methods --- Innovatie ; ondernemingen --- Change management --- Conflict --- Educatief spelmateriaal --- Musiceren --- Business policy
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