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Anti-scientific misinformation has become a serious problem on many fronts, including vaccinations and climate change. One of these fronts is the persistence of anti-evolutionism, which has recently been given a superficially professional gloss in the form of the intelligent design movement. Far from solely being of interest to researchers in biology, anti-evolutionism must be recognized as part of a broader campaign with a conservative religious and political agenda. Much of the rhetorical effectiveness of anti-evolutionism comes from its reliance on seemingly precise mathematical arguments. This book, the first of its kind to be written by a mathematician, discusses and refutes these arguments. Along the way, it also clarifies common misconceptions about both biology and mathematics. Both lay audiences and professionals will find the book to be accessible and informative.
Evolution (Biology) --- Mathematics. --- Mathematical models.
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The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. The Mathematics of Various Entertaining Subjects now returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics.This latest volume gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Essays contain new results, and the contributors include short expositions on their topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory.Investigating an eclectic mix of games and puzzles, The Mathematics of Various Entertaining Subjects is sure to entertain, challenge, and inspire academic mathematicians and avid math enthusiasts alike.
Mathematical recreations --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Research. --- Bernard Frenicle de Bessy. --- Central Circle. --- Clickomania. --- Euclidean geometry. --- Hasbro. --- Le Professeur N. Claus. --- Leonhard Euler. --- Lewis Carroll. --- Matrix Tree Theorem. --- Multinational War. --- Penney's Game. --- Percy MacMahon. --- Pop-O-Matic Trouble. --- Raymond Smullyan. --- Tangle. --- Tower of Hanoi. --- algebraic graph theory. --- board games. --- children's card games. --- classical logic. --- coin-flipping. --- coloring. --- combinatorics. --- computer games. --- computer science. --- counting problems. --- counting trees. --- crossing numbers. --- cubes. --- distributed processing. --- dragons. --- duels. --- game theory. --- geometry. --- graph theory. --- graphs. --- gruels. --- integer programming. --- iterative duels. --- kasha. --- linear algebra. --- logic puzzles. --- logic. --- magic constant. --- magic squares. --- math. --- mathematical puzzles. --- music. --- musical arrangement. --- nine-point circle. --- nonclassical logics. --- orthocenter. --- paper folding. --- prisoners. --- probability. --- recreational mathematics. --- representation theory. --- roulette wheel. --- spanning tree. --- topology. --- triangles. --- truels. --- twenty-sided dice. --- Éduard Lucas.
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The history of mathematics is replete with examples of major breakthroughs resulting from the solutions to recreational problems. The modern theory of probability arose out of problems of concern to gamblers, for example, and modern combinatorics grew out of various games and puzzles. Despite this track record and a wealth of popular-level books, research in recreational mathematics has often been neglected. The Mathematics of Various Entertaining Subjects remedies this situation and returns with an all-new third volume, presenting further research into diverse areas of recreational mathematics.This third volume focuses on four areas: puzzles and brainteasers, games, algebra and number theory, and geometry and topology. Among the many topics, readers will create Spiral Galaxies (Japanese symmetric grid puzzles consisting of squares and circles) whose solutions are letters and numbers, delve into a paradox in the game of Bingo, examine the card tricks of mathematician-philosopher Charles Sanders Peirce, and learn about the mathematics behind Legos.Elucidating the many connections between mathematics and games, The Mathematics of Various Entertaining Subjects is sure to challenge and inspire mathematicians and math enthusiasts.
Mathematics. --- Math --- Science
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The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books exploring puzzles and brainteasers, research in recreational mathematics has often been neglected. The Mathematics of Various Entertaining Subjects brings together authors from a variety of specialties to present fascinating problems and solutions in recreational mathematics. Contributors to the book show how sophisticated mathematics can help construct mazes that look like famous people, how the analysis of crossword puzzles has much in common with understanding epidemics, and how the theory of electrical circuits is useful in understanding the classic Towers of Hanoi puzzle. The card game SET is related to the theory of error-correcting codes, and simple tic-tac-toe takes on a new life when played on an affine plane. Inspirations for the book's wealth of problems include board games, card tricks, fake coins, flexagons, pencil puzzles, poker, and so much more. Looking at a plethora of eclectic games and puzzles, The Mathematics of Various Entertaining Subjects is sure to entertain, challenge, and inspire academic mathematicians and avid math enthusiasts alike.
Mathematical recreations. --- Mathematical recreations --- Research. --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Mathematics. --- Mathematic --- Amazing Asteroid. --- Atoll. --- Begird. --- Bernstein's Bijection. --- Chromatic Combat. --- Cookie Monster number. --- Cookie Monster. --- Devious Dice. --- Eluding Execution. --- EndGame. --- Fibonacci sequence. --- Flipping Fun. --- Flush. --- Full House. --- Get the Giraffe. --- Gilbreath numbers. --- Gilbreath permutations. --- Graeco-Latin squares. --- Hamming weight. --- Heartless Poker. --- Hex. --- Knop's puzzle. --- Leonhard Euler. --- Norman Gilbreath. --- SET. --- Sperner's Lemma. --- Straight. --- Super-n-nacci sequence. --- The Game of Y. --- The New York Times. --- Tower of Hanoi. --- Traveling Salesman Problem. --- Tribonacci sequence. --- Zeckendorf representation. --- advanced mathematics. --- affine plane. --- affine planes. --- algorithms. --- baseball. --- card effects. --- card games. --- card moves. --- card tricks. --- chess. --- coding theory. --- coin-weighing puzzles. --- connection games. --- continued fractions. --- cookies. --- coupling. --- crossword networks. --- crossword puzzle difficulty. --- crossword puzzles. --- decomposition. --- delta-to-wye transformation. --- dissection puzzles. --- divination puzzles. --- dualism. --- electrical power distribution. --- epidemics. --- error correction. --- error detection. --- error-correcting codes. --- find-and-label problem. --- flexagons. --- folding puzzles. --- game-theoretic perspective. --- generalizations. --- generator assignment. --- graphical objects. --- group structures. --- ice cream trick. --- infinite families. --- iterative stochastic process. --- just-find problem. --- linear code. --- magic tricks. --- mathematical exhibits. --- mathematical puzzles. --- maze design. --- mazes. --- minimum spanning tree. --- multiple-pans problem. --- museums. --- n-nacci sequence. --- network properties. --- network structure. --- one-move puzzles. --- packing puzzles. --- parallel scales. --- parallel weighing problem. --- period-four move. --- period-four principles. --- phyllotactic mazes. --- playing cards. --- poker. --- probability. --- random graph process. --- random moves. --- random walks. --- rearrangement puzzles. --- recreational mathematics. --- recreational problems. --- seeded stippling. --- simple objects. --- simplex. --- squash. --- surreal numbers. --- symmetries. --- tetraflexagons. --- tic-tac-toe. --- unique solutions. --- vortex tiles. --- weighing puzzles. --- winning strategies.
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