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Learning robots : 6th European workshop, EWLR-6, Brighton, England, August 1-2, 1997 : proceedings
Authors: --- ---
ISBN: 3540654801 9783540654803 3540492402 Year: 1998 Volume: 1545 Publisher: Berlin, Heidelberg : Springer,

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Abstract

Robot learning is a broad and interdisciplinary area. This holds with regard to the basic interests and the scienti c background of the researchers involved, as well as with regard to the techniques and approaches used. The interests that motivate the researchers in this eld range from fundamental research issues, such as how to constructively understand intelligence, to purely application o- ented work, such as the exploitation of learning techniques for industrial robotics. Given this broad scope of interests, it is not surprising that, although AI and robotics are usually the core of the robot learning eld, disciplines like cog- tive science, mathematics, social sciences, neuroscience, biology, and electrical engineering have also begun to play a role in it. In this way, its interdisciplinary character is more than a mere fashion, and leads to a productive exchange of ideas. One of the aims of EWLR-6 was to foster this exchange of ideas and to f- ther boost contacts between the di erent scienti c areas involved in learning robots. EWLR is, traditionally, a European Workshop on Learning Robots". Nevertheless, the organizers of EWLR-6 decided to open up the workshop to non-European research as well, and included in the program committee we- known non-European researchers. This strategy proved to be successful since there was a strong participation in the workshop from researchers outside - rope, especially from Japan, which provided new ideas and lead to new contacts.

RoboCup 2001: Robot Soccer World Cup V
Authors: --- --- ---
ISBN: 3540439129 3540456031 Year: 2002 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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Keywords

Robotics --- Artificial intelligence --- Soccer --- Mechanical Engineering - General --- Mechanical Engineering --- Engineering & Applied Sciences --- Computer simulation --- Association football --- English football --- European football --- Football (Soccer) --- Engineering. --- Computer communication systems. --- Software engineering. --- User interfaces (Computer systems). --- Artificial intelligence. --- Pattern recognition. --- Robotics. --- Automation. --- Robotics and Automation. --- Artificial Intelligence (incl. Robotics). --- Computer Communication Networks. --- Software Engineering. --- User Interfaces and Human Computer Interaction. --- Pattern Recognition. --- Football --- Computer science. --- Optical pattern recognition. --- Artificial Intelligence. --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Informatics --- Science --- Computer software engineering --- Engineering --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Automatic factories --- Automatic production --- Computer control --- Engineering cybernetics --- Factories --- Industrial engineering --- Mechanization --- Assembly-line methods --- Automatic control --- Automatic machinery --- CAD/CAM systems --- Automation --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Distributed processing

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