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The volumes of Godly Play invite children in preschool through 6th grade to enter into our sacred stories. Based on Montessori method, Godly Play uses a careful telling of scripture stories, engaging story figures and a variety of creative activities to encourage children to seek and find their own answers to their faith questions. This unique approach to religious education invites children to wonder about themselves, God and the world in a way that is playful and meaningful to them. Godly Play respects the innate spirituality of children and encourages them to use their curiosity and imagination to experience the mystery and joy of God.
Bijbelverhalen --- Godly Play (methode) --- 236.4 --- 471.48 --- Bibliodrama --- Levensbeschouwelijke opvoeding --- Montessorimaterialen --- Morele opvoeding --- 478.6 --- 268.911 --- 268.911 Godsdienstontwikkelingspsychologie en catechese van het kind --- Godsdienstontwikkelingspsychologie en catechese van het kind --- Catechese - Godsdienstonderwijs --- Morele en religieuze opvoeding --- Godsdienstonderwijs - Levensbeschouwelijk vormingsonderwijs --- Schoolbooks - Didactic material --- Contains audio-visual material --- Godsdienst --- Basisonderwijs --- Godly Play --- Herfst --- Kleuteronderwijs --- Montessorionderwijs --- Educatieve spelen --- Winter --- Lente --- Bijbelverhaal --- Educatief spelmateriaal --- Filosofie --- Psychologie --- Sociologie --- Man --- Cultuur --- Erfelijkheidsleer --- Stadssamenleving --- Verpleegkunde --- Volwassene
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In this unique approach to learning and classroom management, Jerome Berryman uses Montessori religious-education methods to develop a partnership between children and leaders. The program is non-denominational. The book contains reproducible handouts.Key Benefits: Offers an alternative to the same old way of teaching religion to children; Teaches children how to "learn and work" together; Provides techniques for teachers that help children develop spiritually regardless of denominational affiliation or curriculum used; Shows how children can seek and find their own answers to their faith questions; Illustrates how to involve parents and the rest of the congregation in the spiritual development of children.
268.911 --- 253:37 --- 236.4 --- 471.48 --- Levensbeschouwelijke opvoeding --- Morele opvoeding --- 478.6 --- 433.2 --- Buitengewoon onderwijs --- Kleuteronderwijs --- Lager onderwijs --- 253:37 Pastoraal voor jeugd en opvoeding --- Pastoraal voor jeugd en opvoeding --- 268.911 Godsdienstontwikkelingspsychologie en catechese van het kind --- Godsdienstontwikkelingspsychologie en catechese van het kind --- Catechese - Godsdienstonderwijs --- Morele en religieuze opvoeding --- Godsdienstonderwijs - Levensbeschouwelijk vormingsonderwijs --- Godsdienst --- Basisonderwijs --- Godly Play --- Bijbelverhalen --- Spiritualiteit --- Christendom --- Educatieve spelen --- Bijbelverhaal --- Educatief spelmateriaal --- Ethiek --- Kunst --- Symboliek --- Sport --- Duurzaamheid --- Filosofie --- Psychologie --- Sociologie --- Autisme --- Cultuur --- Kind --- Samenleving --- Technologie --- Wetenschap --- Historische kritiek --- Man --- Erfelijkheidsleer --- Stadssamenleving --- Voeding --- Maatschappij --- Verpleegkunde --- Drank --- Gezondheid --- Volwassene --- Geschiedenis --- Voorlichting
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We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces, our schools and our system of government. How must we change our work practices to win in the 21st Century? Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and innovate. It's a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change. Gamestorming is full of practical, proven solutions to common workplace challenges. Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results. * Use techniques to engage your team and help members collaborate effectively * Get silent resisters to reveal their concerns so they can be discussed and resolved * Generate ideas that may otherwise be lost * Identify the root cause of a problem, and determine points of greatest leverage * Turn common office supplies into powerful enablers for visual thinking * Learn the visual alphabet: twelve simple shapes that will enable you to clearly and concisely draw anything you can possibly imagineBron: bol.com
Economic production --- Industrial psychology --- Personnel management --- Mass communications --- innovatiemanagement --- personeelstraining --- strategisch beleid --- groepsontwikkeling --- creativiteit --- Brainstorming --- Management --- Creativiteit --- Communicatie --- Teamwerk --- Conflicten --- Motivatie --- Oplossingsgericht werken --- Veranderingsmanagement --- Educatieve spelen --- #SBIB:316.334.2A551 --- #SBIB:316.334.2A553 --- Partijen en strategieën in de onderneming: ondernemingsbeleid en management --- Personeelsbeleid en loonbeleid, functieclassificaties --- Création collective --- Créativité --- Jeu --- Werk ; creativiteit. --- Teams in the workplace --- Visual perception. --- Training of. --- Group problem solving --- Creative thinking --- Management games --- Problem solving, Group --- Team problem solving --- Problem solving --- Brain storming --- Team training in the workplace --- Business games --- Industrial gaming --- Industrial management games --- Games of strategy (Mathematics) --- Industrial management --- Creative thinking (Education) --- Creative ability --- Thought and thinking --- Training of --- Simulation methods --- Innovatie ; ondernemingen --- Change management --- Conflict --- Educatief spelmateriaal --- Musiceren --- Business policy
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