Listing 1 - 6 of 6 |
Sort by
|
Choose an application
A radical new appraisal of the veneration and cult of heroic men, living and dead, in ancient Greece. Bruno Currie finds the roots of the Hellenistic ruler cult, and hence Roman emperor cult, in the 5th century BC (and earlier), and identifies Pindar's victory odes as a crucial stage in this process.
Laudatory poetry, Greek --- Odes, Greek --- Athletics in literature. --- Heroes in literature. --- Games in literature. --- Greek odes --- Greek poetry --- History and criticism. --- Pindar --- Pindarus --- Pindare --- Píndaro --- Pindaros --- Criticism and interpretation. --- Characters --- Heroes. --- Greece --- In literature. --- Pindaro --- Πίνδαρος
Choose an application
This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.
English literature --- Games in literature. --- War in literature. --- History and criticism. --- Cultural history of play. --- Gender and games. --- History of wargames. --- Paper wars. --- Playing war. --- War and games. --- War and play. --- Warfare in literature. --- Thematology --- anno 1500-1799
Choose an application
This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.
Iconography --- Recreation. Games. Sports. Corp. expression --- Thematology --- History of civilization --- History of Europe --- art [fine art] --- games --- literature [writings] --- anno 1500-1599 --- anno 1600-1699 --- Games in literature --- Literature, Modern --- Games in art --- Art, Modern --- Art --- History and criticism --- History --- Games in literature. --- Games in art. --- Art, Modern. --- Literature, Modern. --- 1400-1699. --- History and criticism. --- Game theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Cards. --- Chess. --- Dice. --- Early Modern social history. --- Game Play. --- art [discipline] --- literature [documents]
Choose an application
This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games-from dicing to bowling to roleplaying to videogames-to uncover their fascinating ramifications for the stage in Shakespeare's era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today.
English drama --- Games in literature. --- Play in literature. --- History and criticism. --- Performing arts. --- Games in art. --- Games. --- HISTORY / Social History --- Games --- Show business --- Arts --- Performance art --- Children --- Children's games --- Games, Primitive --- Games for children --- Pastimes --- Primitive games --- Recreations --- Entertaining --- Physical education and training --- Amusements --- Play --- Sports --- History. --- Recreation --- Theatrical science --- Drama --- plays [performed works] --- Shakespeare, William --- anno 1500-1599 --- anno 1600-1699 --- England --- Drama, theatre, play, games, early modern. --- plays [performing arts compositions]
Choose an application
Epic games are more than just an interlude; they reflect the realities of epic: heroism, power and war. This first major study of the athletic games in Statius' Thebaid Book 6 uses them to produce a new reading of the poem as a whole. It explores each event in Statius' games, discussing intertextual manoeuvres, historical context and poetic positioning, developing a theme from each: audience power, cosmic disruption, national identity, masculinity and the body, games and war, kingship and narrative control. This book uses a close reading of one part of one text to range over ancient literature. It casts light on the tradition of games in ancient epic as a whole, examining the works of Homer, Virgil, Apollonius, Ovid and Lucan. It is essential reading for the student of Statius and of ancient epic and of interest to historians of Roman society with an interest in sport and spectacle.
Seven against Thebes (Greek mythology) in literature. --- Political poetry, Latin --- Epic poetry, Latin --- Politics and literature --- Sports in literature. --- Games in literature. --- Sept contre Thèbes (Mythologie grecque) dans la littérature --- Poésie politique latine --- Poésie épique latine --- Politique et littérature --- Sports dans la littérature --- Jeux dans la littérature --- History and criticism. --- Histoire et critique --- Statius, P. Papinius --- Poetics --- History --- Political and social views. --- Thebes (Greece) --- In literature. --- Sept contre Thèbes (Mythologie grecque) dans la littérature --- Poésie politique latine --- Poésie épique latine --- Politique et littérature --- Sports dans la littérature --- Jeux dans la littérature --- Games in literature --- Seven against Thebes (Greek mythology) in literature --- Sports in literature --- History and criticism --- Estacio --- Stace --- Statius, Papinius --- Statius, Publius Papinius --- Thēvai (Greece) --- Thívai (Greece) --- Thebes (Greece : Ancient city) --- Thiva (Greece) --- Thēva (Greece) --- Tebe (Greece) --- Theben (Greece) --- Thebes (Greece : Extinct city) --- Θῆβαι (Greece) --- Thēbai (Greece) --- Θήβα (Greece) --- Stat︠s︡iĭ, Publiĭ Papiniĭ --- Стаций, Публий Папиний --- Stazio --- Arts and Humanities --- Political poetry, Latin - History and criticism. --- Epic poetry, Latin - History and criticism. --- Politics and literature - Greece. --- Poetics - History - To 1500.
Choose an application
Michael Scham uses Cervantes's Don Quijote and Novelas ejemplares as the basis for a wide-ranging exploration of early modern Spanish views on recreations ranging from cards and dice to hunting, attending the theater, and reading fiction.
Games in literature. --- Play in literature. --- Leisure in literature. --- Pleasure in literature. --- Cervantes Saavedra, Miguel de, --- Cervantes y Saavedra, Miguel de --- Cerbantes Saavedra, Miguel de, --- Cervantes de Saavedra, Miguel de, --- Cervantes, M., --- Cervantes, Michael a, --- Cervantes, Miguel de, --- Cervantes Saavedra, Michael a, --- Cervantes Saavedra, Michiel de, --- Cervantes Savedra, Miguel, --- De Cervantes, Miguel, --- De Cervantes, Miguel --- Cervantes, Michel --- Hsi-wan-ti-shih, --- Saavedra, Miguel de Cervantes, --- Sai-wan-tʻi-ssŭ, --- Savedra, Migelʹ Servantes, --- Savedra, Miguel Cervantes, --- Servantes, M., --- Servantes Saavedra, Migelʹ de, --- Servantes Saavedra, Miguėlʹ, --- Serṿantes Saṿaidrah, Miguʼel de, --- Servantes Savedra, Migelʹ, --- Servantesu, M., --- Sirfāntīs, --- Tservantes, Michaēl, --- Сервантес Сааведра, Мигель де, --- סערװאנטעס סאאװעדרא, מיגעל דע --- סערוואנטעס דע סאאוועדרא, מיגעל דע --- סרונתס סאוידרה, מיגואל די --- סרונטס סאאוידרא, מיגואל די, --- סרונטס סודרה, מיגל דה, --- סרונטס, מיגאל --- צערװאנטעס, מיגועל, --- ثربانتس سابدرا، ميجيل دي، --- سروانتس --- セルバンテス, --- 塞万提斯, --- Criticism and interpretation. --- Novelas ejemplares (Cervantes Saavedra, Miguel de) --- Don Quixote (Cervantes Saavedra, Miguel de) --- Ingenioso hidalgo don Quijote de La Mancha (Cervantes Saavedra, Miguel de) --- Quijote (Cervantes Saavedra, Miguel de) --- Don Quijote de la Mancha (Cervantes Saavedra, Miguel de) --- Don Quijote (Cervantes Saavedra, Miguel de) --- Ingenioso hidalgo don Quixote de la Mancha (Cervantes Saavedra, Miguel de) --- Don Quixote de la Mancha (Cervantes Saavedra, Miguel de) --- Novelas exemplares (Cervantes Saavedra, Miguel de)
Listing 1 - 6 of 6 |
Sort by
|