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Evaluation --- Communication in education --- Education --- Communication en éducation --- Educational evaluation --- Continuing education --- -Continuing education --- -Educational evaluation --- -Formation continuée Permanente opleiding --- Education Opvoeding --- Apprentissage Leerproces --- Interactivité Interactieve media --- Evaluation Evaluatie --- Communication Communicatie --- Educational assessment --- Educational program evaluation --- Evaluation research in education --- Instructional systems analysis --- Program evaluation in education --- Self-evaluation in education --- Lifelong education --- Lifelong learning --- Permanent education --- Recurrent education --- Adult education --- Communication en éducation --- France --- Formation continuée Permanente opleiding
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Analyse des emplois --- Analyse des postes de travail --- Analyse des tâches --- Analyse du travail --- Analysis [Job ] --- Arbeidsanalyse --- Classification des emplois --- Emplois -- Analyse --- Emplois -- Classification --- Job analysis --- Travail -- Analyse --- Travail [Analyse du ] --- Arbeid en arbeiders --- Sociologie --- Travail et travailleurs --- Occupational training --- Professional socialization --- Formation professionnelle --- Socialisation professionnelle --- Social aspects --- Aspect social --- Organizational learning --- Travail Arbeid --- Interactivité Interactieve media --- Didactique Didactiek --- Formation Opleiding --- Organisation en apprentissage Lerende organisatie --- Sociologie Sociologie --- Socialization --- Learning organizations --- Learning --- Communities of practice --- Knowledge management --- Job training --- Manpower development and training --- Manpower training programs --- Vocational training --- Education --- Training --- Education and training services industry --- Practice firms --- Work --- Sociological aspects --- Social aspects.
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Hommage et rejet, rivalité et émulation : le cinéma et les médias informatisés entre-tiennent depuis la fin des années 1990 une relation d'un type particulier. A l'intersection du cinéma et du numérique, au-delà des films de fiction traditionnels, mais en deçà du territoire des jeux vidéo, il existe en effet des objets filmiques singuliers, résultant de l'hybridation entre les techniques de représentation et de narration cinématographique et les pratiques de création numérique. Des expériences entre utopie et projet, témoignant des évolutions formelles produites par la rencontre improbable entre narration cinématographique et interactivité. Tout en s'inscrivant dans la tradition du cinéma (jeu des comédiens, mise en scène, prise de vue et de son, montage...), ces films sont en même temps actables : ils doivent compter, pour exister, sur l'intervention symbolique aussi bien que physique du spectateur. En plaçant le film actable au centre de la réflexion, cette étude constitue une invitation à penser le devenir du cinéma et de la fiction audiovisuelle autrement, par-delà le modèle des jeux vidéo ou des installations d'art contemporain. Refusant bon nombre de poncifs autour du film interactif, l'auteur démontre à quel point l'interactivité, tout en provoquant des ruptures irréversibles, constitue le point de contact - l'interface - entre cinéma et médias informatisés. Cette étude s'adresse aux étudiants et aux chercheurs en cinéma et en sciences de l'information et de la communication, ainsi qu'aux scénaristes et aux producteurs de fictions (numériques ou pas).
Film --- Art de participation --- Art interactif --- Art--Participation du public --- Art--Publics--Participation --- Interactieve kunst! --- Interactive art --- Interactivité en art --- Participation [Art de ] --- Participatory art --- Motion pictures --- Video games --- Cinéma --- Jeux vidéo --- Technique --- Semiotics --- Sémiotique --- Technology in motion pictures --- Cinematography --- Digital media --- Interactive multimedia --- Technological innovations --- Technologie --- Médias numériques --- Multimédias interactifs --- Technology in motion pictures. --- Motion pictures. --- Digital media. --- Interactive multimedia. --- Au cinéma --- Innovations --- Technological innovations. --- #SBIB:309H1315 --- #SBIB:309H17 --- 681.3*K80 --- 791.43.098 --- Filmwezen: technologie (met inbegrip van de sociale implicaties) --- Computer- en videogames --- Computer science--?*K80 --- Video's. Videofilms. Videoclips. Videokunst --- 791.43.098 Video's. Videofilms. Videoclips. Videokunst --- Cinéma --- Jeux vidéo --- Sémiotique --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Hypermedia systems --- Interactive media --- Computer software --- Electronic media --- New media (Digital media) --- Digital communications --- Online journalism --- Photography --- Chronophotography --- History and criticism --- Animated pictures --- 1990 --- -History and criticism --- Innovations. --- Médias numériques. --- Multimédias interactifs. --- Au cinéma. --- Technique. --- Cinematography - Technological innovations
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Considering art at the center of network theory, from the rise of the electronic media age in the 1960s to the present.The dawn of the electronic media age in the 1960s began a cultural shift from the modernist grid and its determination of projection and representation to the fluid structures and circuits of the network, presenting art with new challenges and possibilities. This anthology considers art at the center of network theory, from the 1960s to the present. Artists have used the “space of flows” as a basis for creating utopian scenarios, absurd yet functional propositions or holistic planetary visions. Others have explored the economies of reciprocity and the ethics of generosity, in works that address changed conditions of codependence and new sites of social negotiation. The “infra-power” of the network has been a departure point for self-organized counterculture and the creation of new types of agency. And a “poetics of connectivity” runs through a diverse range of work that addresses the social and material complexity of networks through physical structures and ambient installation, the mapping of the Internet, or the development of robots and software that take on the functions of artist or curator.
Internet --- System analysis --- Social networks --- Mass media and social integration --- Art criticism --- Social aspects --- Philosophy --- Mass media and social integration. --- Art criticism. --- Social aspects. --- Philosophy. --- 7.01 --- Kunst ; theorie, filosofie, esthetica --- kunstfilosofie --- philosophy of art --- Art --- electronic art --- kunst --- internet --- networks [computer] --- 778.5.01 --- Kunsttheorie ; elektronische media ; netwerken --- Communication Art --- Elektronische media --- Kunst en communicatie --- Digitale kunsten ; vrije --- Kunst nieuwe technieken ; theorie ; filosofie ; esthetica --- Network theory --- Systems analysis --- System theory --- Mathematical optimization --- Networking, Social --- Networks, Social --- Social networking --- Social support systems --- Support systems, Social --- Interpersonal relations --- Cliques (Sociology) --- Microblogs --- Social integration and mass media --- Social integration --- Arts --- Criticism --- Analysis, interpretation, appreciation --- Network analysis --- Network science --- Iconographie --- Art contemporain --- Processus de création --- Création artistique --- Mass media --- Informatique appliquée --- Sociologie culturelle --- Sociologie de la culture --- Kunst --- netwerken [computers] --- 130.2 --- 7.039 --- mediatheorie --- mediakunde --- sociologie --- communicatie --- 7.038/039 --- 7.038 --- cultuurfilosofie --- kunsttheorie --- twintigste eeuw --- eenentwintigste eeuw --- netwerken --- Internet - Social aspects --- System analysis - Philosophy --- Social networks - Philosophy --- Réseau --- Théorie de l'information --- Art électronique --- Art numérique --- Fluxus --- Interactivité --- Art conceptuel
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Espionnage --- Spionage --- Business intelligence --- 659.23 --- #BUAR:bibl.de Bock --- 343.534 --- Gestion des connaissances Kennisbeheer --- Belgique België --- Rumeurs Gerucht --- Internet Internet --- Economie Economie --- Information (gestion) Informatie (management) --- Business and commercial intelligence, information. Business consultancy --- Industriele spionage --- 343.534 Industriele spionage --- 659.23 Business and commercial intelligence, information. Business consultancy --- Business espionage --- Competitive intelligence --- Corporate intelligence --- Economic espionage --- Espionage, Business --- Espionage, Economic --- Espionage, Industrial --- Industrial espionage --- Intelligence, Business --- Intelligence, Corporate --- Business ethics --- Competition, Unfair --- Industrial management --- Confidential business information --- l'information --- benchmarking --- intelligence économique --- business intelligence --- interactivité --- le Knowledge Management --- écologie de l'Information --- la recherche d'information --- répertoires de recherche --- moteurs de recherche --- méta-moteurs --- stratégie de recherche --- agents intelligents --- Push et Pull --- la bibliométrie pionnière --- le Text Mining --- analyse de discours --- CVT — Centre de Veille Technologique (GD Luxembourg) --- AFDIE — Association Française de Développement de l'Intelligence Économique (France) --- SCIP — Society of Competitive Intelligence Professionals (États-Unis) --- le Réseau Chimie (Canada) --- IPTS — Institute for Prospective Technological Studies (Espagne) --- le diplôme Européen en intelligence Économique et Stratégique --- tendances en gestion de l'information --- sites Internet --- la guerre économique --- espionnage économique --- le renseignement privé et d'État --- économie --- privatisation du renseignement --- l'économie nipponne --- la CIA --- les services US --- le parlement européen --- Lopez le terrible --- Hortensia III --- NOC --- le cryptage dans les entreprises --- sites internet --- sécurité de l'information --- risques techniques --- communication --- journalistes --- rumeurs (hoax) --- la désinformation --- stratégie de Contre-Intelligence --- protéger les systèmes informatiques de l'intrusion et de l'infection --- confidentialité des données et des documents --- ensibiliser et former le personnel --- visites dans l'entreprise --- procédures de sécurité --- personnifier la fonction sécurité --- politique de contre-information --- gestion des connaissances
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