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Art --- interactive art --- kunst en spel
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Alÿs, Francis, --- Smedt, Francis de, --- De Smedt, Francis, --- Art --- video art --- play [recreation] --- kunst en spel --- Alÿs, Francis
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'Play art' or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of 'play' artists - from Carsten Höller's 'Test Site' at the Tate Modern to Gabriel Orozco's 'Ping Pond Table' - must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments which have tended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter.
Art, Modern. --- Play. --- Recreations --- Recreation --- Amusements --- Games --- Modern art --- Nieuwe Ploeg (Group of artists) --- Modern art. --- Cultural studies --- Art --- play [recreation] --- interactive art --- kunst en spel
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The first multidisciplinary analysis of one of the most impactful and popular contemporary artworks of recent years. In 1999, a short video of a solitary boy kicking an empty bottle up a hill in Mexico City became the first instalment of Children's Games, a series of works by artist Francis Alÿs (b. Antwerp, 1959). The ongoing project, which now numbers around thirty-five works, has gradually given shape to an extensive collection of videos of children at play. For almost twenty-five years, Alÿs and his collaborators Félix Blume, Julien Devaux, and Rafael Ortega have been travelling around the world to document the distinctive ways in which children interact with each other and their physical environment. They have gone from remote villages in the Democratic Republic of the Congo, Afghanistan, Venezuela, and Nepal to the mountains of Switzerland and metropoles like Hong Kong and Paris, but have also visited the war-torn city of Mosul in Iraq, the border between Mexico and the United States, and the strait of Gibraltar that divides Africa and Europe. The resulting images are standing proof of the seriousness of play and of children's stunning powers of resilience in the face of conflict. This volume provides a multidisciplinary perspective to the many layers of Children's Games. It includes an interview with Francis Alÿs and Rafael Ortega, a series of essays by well-known scholars and art critics, curatorial statements, and a logbook related to the presentation of Children's Games at the Venice Biennale of 2022.
Alÿs, Francis, --- Film installations (Art) --- Video installations (Art) --- Games --- Installations filmiques (Art) --- Installations vidéo (Art) --- Criticism and interpretation. --- Art --- video art --- play [recreation] --- kunst en spel --- Alÿs, Francis --- Artists --- Jeux --- Artistes
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