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Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.
Computer science --- Programming --- Computer. Automation --- Environmental planning --- Graphic arts --- Economic geography --- mens-machine communicatie --- ruimtelijke ordening --- computers --- grafische vormgeving --- informatica --- geografie --- computerkunde --- interfaces --- User interfaces (Computer systems) --- Graphic design. --- Regional planning. --- City planning. --- User Interfaces and Human Computer Interaction. --- Interaction Design. --- Landscape/Regional and Urban Planning.
Choose an application
Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings
Computer science. --- User interfaces (Computer systems). --- Regional planning. --- Urban planning. --- Graphic design. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Interaction Design. --- Landscape/Regional and Urban Planning. --- Human-computer interaction. --- Architecture --- Data processing. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Architectural design. --- Regional development --- Regional planning --- State planning --- Human settlements --- Land use --- Planning --- City planning --- Landscape protection --- Design --- Structural design --- Informatics --- Science --- Government policy --- Cities and towns --- Civic planning --- Land use, Urban --- Model cities --- Redevelopment, Urban --- Slum clearance --- Town planning --- Urban design --- Urban development --- Urban planning --- Art, Municipal --- Civic improvement --- Urban policy --- Urban renewal --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Management --- Computer Science --- Informatique --- Graphic design --- Aménagement du territoire --- Interfaces utilisateurs (Informatique)
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