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The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
ActionScript (Computer program language). --- Computer animation. --- Computer games -- Programming. --- Flash (Computer file). --- QA76.76.C672 .F85 2010. --- Computer games --- ActionScript (Computer program language) --- Computer animation --- Computer Science --- Engineering & Applied Sciences --- Programming --- Information Technology --- Computer Science (Hardware & Networks) --- Programming. --- Flash (Computer file) --- Computer game programming --- Game programming (Computer games) --- Macromedia Flash --- Computer science. --- Computer Science. --- Computer Science, general. --- Computer programming --- Computer games—Programming. --- Computer vision. --- Game Development. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment --- Flash (Computer software) --- Video games
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